Watchers of the Tirian Dunes
The Makramosa are a sincere people that look down upon dishonesty and intrigue. Many feel no need to hide their intentions, and will often display a level of honesty that might be considered impolite in other cultures. The Makramosa understand the power of water upon all around it better than most, for the Tirian River that winds through the desert turns an otherwise unlivable wasteland into their home; this translates into a tendency to conserve their resources and not overextend themselves. In a society where overworking oneself in the heat can mean death, leisure is an inescapable need; the Makramosa tend to play as hard as they work.
Makramosa are fairly dark-skinned, with similarly dark hair that varies from light brown to black and eyes that vary from green to brown. Generally wiry and toughly-built, they stand tallest of any race at average heights of 5’8” to 6‘0” for males and 5’4” to 5’8” for females. Their facial features are a sober and passionate sort, with thick hair and eyebrows, long chins, and vivid facial expressions. Men often grow long beards, and the rare woman with green eyes is prized.
The Makramosa have been amicable trade partners with the Maarduni for many years, and continue to be until this day. Due to territory disputes with the Isian Imperium over the Samedi Wilds to the East of the Regency of Makra, Makramosa tend to have a marked distrust of Isians, especially those who are tied to the military. They have had little contact with the Jia-Than save for in recent years, but they have no negative feelings about them. The Ana-Tori are an enigma to the Makramosa due to their vastly different social environments, but both stay in their respective territory and wish to cause no trouble.
The Makramosa are a varied people; they exhibit every aspect of the human condition in varying amounts, and thus tend toward no certain alignment.
The Makramosa occupy the Northwestern desert basin in communities clustered around the Tirian River, a huge river that makes the otherwise deadly desert habitable. The Nanuk basin is deceptively barren, however; it is home to some of the largest deposits of minerals, ore, and precious metals in Maratus.
Where many nations may have a large amount of people who worship out of tradition or are entirely apathetic, the vast majority of Makramosa are devoutly religious. However, for the most part, they do not worship the Common Pantheon, but different beings altogether: dragons. Clerics are rare in Makran culture, with Dragon Shamans taking the mantle of religious leaders in Makran communities; temples of Bahamut with the clerics common to the rest of the world are a relatively recent import from Maardun. Living in the desert, most worship Brass Dragons, with a small fanatical cult dedicated to the exaltation of Blue Dragons; however, pilgrimages all over the world have lead to temples dedicated to every type of dragon imaginable – even chromatic ones, though they are rightly well-hidden.
The Makramosa do not trouble themselves with very certain customs in naming their children. Often, fathers name daughters and mothers name sons, and both will name their children after ancestors. However, this is not set in stone, and so long as it is easily pronounceable, any name is fine.
Adil, Fadi, Essam, Gabir, Hani, Harith, Ilyas, Jibril, Munir, Riad, Sa’id, Shihab, Tarek, Zaki, Zaiid
Alina, Batul, Dua, Ghada, Khalilah, Midha, Nur, Rana, Sa’ida, Shahira, Uzma, Zaray
Abdul, Amin, Bakr, Dua, Ebrahm, Fadia, Fareed, Ghadir, Hadi, Hatim, Ikram, Janan, Khalil, Malik, Nadir, Omar, Rashad, Salim
Makramosa adventurers are often pilgrims in search of a calling or something to believe in. Sometimes, they simply decide that life in the desert or by the river is not to their liking, and wish to find their fortunes elsewhere. Common classes for the Makramosa are the Dragon Shaman, Duskblade, Fighter, Healer, Rogue, and Swashbuckler classes.
Makramosa Racial Traits
- Medium: As Medium creatures, Makramosa have no special bonuses or penalties due to their size.
- Makramosa base land speed is 30 feet.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Automatic Language: Makramosa, Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Any. When determining whether a multiclass Makramosa takes an experience point penalty, his or her highest-level class does not count.
- Stubborn Survivor: Survival becomes a class skill, regardless of class.